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Old Mar 17, 2009, 12:42 AM // 00:42   #1
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Default Smiter's Boon

Ok I realized that Anet nerfed [skill]smiter's boon [/skill] so it can not see any use.

But I want to ask you guys, why?

Why did Anet nerf this skill into oblivion, never to be seen again?
If anyone can shed some light, much appreciated.

Also, if this was already a thread, I searched and didn't find anything.
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Old Mar 17, 2009, 12:50 AM // 00:50   #2
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Because it got abused and they're bad at skill balancing, so they destroyed it.
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Old Mar 17, 2009, 12:54 AM // 00:54   #3
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They said that monks were able to deal damage while supporting characters too well. Plus they can't skill balance for the life of them so they raped it.
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Old Mar 17, 2009, 12:57 AM // 00:57   #4
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1) Back when VoD was around, rawr won a mAT with 4 of those. (Same reason anything gets nerfed these days...)

2) Smiters are still freaking strong without the skill. In it's original version, it ought to be elite.

That said, I'd like to see something closer to the original uptime/duration, with the addition "you deal 25/33% less damage". There could be a fair tradeoff here in terms of damage ability that would keep this from making existing smite-pressure more powerful, while still enabling some favorite junk-pvp builds. (Of course, they'd have to un-nerf boon signet too...)
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Old Mar 17, 2009, 12:59 AM // 00:59   #5
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What it boiled down to is that through combining it with skills like Smite Condition and Smite Hex, boonsmites were able to provide good healing, hex/condition removal, and pressure all in one package - and with Smiting knockdown skills and the likes of Reversal of Damage, decent disruption and/or prot as well. The result was that you could get away with parties that were composed pretty much entirely of boonsmites. Killing Smiter's Boon meant that such parties would be lacking on the healing side.

If you go hunting through the wikis, there's a "Development Updates" (or something similar" page where the devs briefly explain the reasons behind various changes.
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Old Mar 17, 2009, 01:00 AM // 01:00   #6
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The reason it was killed like it was, because to me it seemed like they didn't' wanna think about it and just said blah we'll take it out of commission!
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Old Mar 17, 2009, 01:12 AM // 01:12   #7
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To me, it seems kinda ridiculous to just nerf a skill so it won't be played, and not bother to make it use able.
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Old Mar 17, 2009, 01:19 AM // 01:19   #8
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http://wiki.guildwars.com/wiki/Arena...dates/20080821

Explanation was given there. Nerfing it to oblivion was easier than deleting it altogether.
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Old Mar 17, 2009, 01:23 AM // 01:23   #9
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ITT: Lots of bad players who don't understand balances.


Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad?
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Old Mar 17, 2009, 01:28 AM // 01:28   #10
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I've just noticed that they didn't nerf the casting time. Could have been funny if they had nerfed it for 5 sec casting time...they can't even rape their own skills right..
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Old Mar 17, 2009, 01:31 AM // 01:31   #11
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Quote:
Originally Posted by fenix View Post
ITT: Lots of bad players who don't understand balances.


Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad?

I can see how it would be harder to remove it all together than to just nerf it.
I don't monk pve or pvp, but I was looking at monk skills and saw this.

At first I thought it was a joke or something.
Turns out i was right
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Old Mar 17, 2009, 01:34 AM // 01:34   #12
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It's harder because of the way that the coding works in GW. Easier to just nerf it so it is unusable. How does that not make sense?
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Old Mar 17, 2009, 02:37 AM // 02:37   #13
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Because 3 monks and 1 Ranger Packhunter is not an ideal meta when wtfpwn hexstacking is.
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Old Mar 17, 2009, 03:44 AM // 03:44   #14
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Looking over the designer notes again, it also looks like they're also keeping their options open about 'restoring' it sometime in the future.
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Old Mar 17, 2009, 04:14 AM // 04:14   #15
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they destroyed it a while back before a monthly so that it wouldnt be used.
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Old Mar 17, 2009, 05:07 AM // 05:07   #16
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Simply put Anet dost know how to balance there own game this is also evident in the fact that heroes don't know how to use certain skills.

Last edited by Dr.Jones; Mar 17, 2009 at 05:07 AM // 05:07.. Reason: cant spell
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Old Mar 17, 2009, 05:42 AM // 05:42   #17
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Because Ether Renewal got un-ether renewaled, we needed a new skill to refer to when the raped a skill... now we call it giving it the Smiter's Boon treatment or something like that.

Also gave me a gud laugh when I read the update notes
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Old Mar 17, 2009, 06:06 AM // 06:06   #18
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Quote:
Originally Posted by fenix View Post
ITT: Lots of bad players who don't understand balances.


Izzy ruined it like that because it's VERY VERY difficult to remove a skill entirely from GW. Plus, it wasn't changed for PvE, so why are you guys mad?
ITT: 4chan lingo and the inability to comprehend this thread.

He's asking why did they have to basically remove it from pvp instead of balancing it? I mean, it's there in plain english. Right there. See? No, not there... yeah right there!

I guess the reason would be that it's effectiveness came from the double divine favor bonus, which wasn't scaled to attribute. The only thing that was, was the duration of the spell. I guess upping the cost, or reducing the duration, or increasing the recharge slightly, they felt the original mechanics of the skill (double divine favor) was still overpowered. That's my only guess.

To sum it up, uncreative laziness.

Last edited by Gift3d; Mar 17, 2009 at 06:14 AM // 06:14..
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Old Mar 17, 2009, 06:30 AM // 06:30   #19
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It was killed because Izzy realized that he made a completely unbalanced skill and he wanted it gone. He couldn't figure out how to balance it, and he wanted it gone fast, so the easiest thing for him to do was completely kill it.

The skill should have never been made.
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Old Mar 17, 2009, 06:44 AM // 06:44   #20
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Skill was bad. Got removed.

This thread is bad. What happens next?
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